The World is Your Canvas: Terraria

Nicholas Grobecker

The gaming market has been filled with a variety of games that serve a similar purpose, that being to “build, craft, and survive,” to quote DayZ. Games where the main premise is to build using the environment and then survive in it. For many the first game to come to mind would be Minecraft, and while that is for a good reason many people have not heard of a similar and equally amazing game: Terraria. Terraria holds some immediate similarities to Minecraft in how you must build a home base to survive hordes of monsters in the night, but there are some immediate striking distances. The first is that the game is played in 2D as a side scroller. This already drastically changes how you interact with the world and move through it. While Minecraft is very grounded in its movement, Terraria movement is liberating at the get-go and only grows in freedom to the point where you literally have wings. You also start the game off with an NPC known as the guide, who gives you tips on where to go next and shows crafting recipes based on ingredients you show him. While this NPC is important for beginners, what’s more, important is the fact that it shows that you live in this world with other people. As you progress and meet certain requirements like increasing your health or achieving a certain amount of gold, more and more NPCs inhabits your housing spaces. They sell you various items and provide services of varying value. These goods are very important to make sure you are well equipped to deal with the strange, foreign, and frightening environment and enemies. While there is less biome diversity in Terraria than Minecraft, the biomes are defined and important, and monster diversity is much grander. In particular your world with either a corruption or a crimson, the corruption, looking like a purple infectious version of the starting biome, and the crimson a fleshy bloody version of that said biome. These locations will spread as you progress, threatening to take over your world. Add that to the fact that the world is full of bosses and loot makes Terraria a much faster-paced experience where you must delve into the unknown and fight for your world. For this reason, Terraria stuck with me more for it felt more like an RPG, where I got to define my character with the weapons and items I made, found, and earned from enemies. If this sounds like a fun experience for you Terraria costs a mere ten dollars, which is a steal for the amount of content available. In no time you will be fighting a giant demonic eye to defend your village.